People love free steam games, no doubt. But what many people hate is downloading so many parts and trying to install them on their own. This is why we are the only site that pre-installs every game for you. We have many categories like shooters, action, racing, simulators and even VR games! We strive to satisfy our users and ask for nothing in return. We revolutionized the downloading scene and will continue being your #1 site for free games.
Download Coast team .rar
-> set ticket count higher on all layers for various maps-> fixed and updated localizations for map descriptions-> removed several tripod spawns from maps as they cause a serverside crash-> removed not working tripod pickupkits from alpine train-> fixed various bad spawnpoint on the coop/sp layer of alpine train-> added bot direct spawns to jets on the dam, still they can crash on takeoff-> moved dalian plant boat spawns so bots actualy use them to get to the beach-> darkened color of dalian plants secondary heightmap as it was to bright-> added aircraft combat zone to dalian plant 64 which spans the whole map-> fixed wrong a10 and su39 spawns on the dam coop and sp layer-> tweaked tian shan mountain range vehicle and bot spawns gameplay related-> added a civilian technical pickup spawn on the tianshan tunnel entrance-> moved tianshan construction and highway flags to not glitch out of the bridges-> moved tianshan atv spawn at the highway bridge so bots dont get stuck on it-> fixed a floating ladder at the tianshan highway bridge controlpoint-> added transport helicopter on the tianshan 64p layer for the us mainspawn-> moved visible flags on the daqing oilfields 16p layer below the ground-> fixed a bug where the su34 didnt spawn on the divided city 64p layer-> regenerated a broken lightmap on the tian shan mountain range map refinery-> added missing roadsigns on tian shan mountain range-> edited color on the tian shan mountain range secondary heightmap-> added missing area vallue to lost jungle layers to cause ticketbleed-> replaced the eastern showdown mbts with apcs on the 16p layer-> edited combatarea and moved several spawnpoint on crossfire which caused a crash-> made the usmc mbt team locked on daqing oilfield 16 player layer-> added missing ciws phalanx to the gulf of oman 64p uss essex backside-> made two tank spawns on the road jalalabad map mosque controlpoint team only-> added more ladders on coast city for faster routes between controlpoints-> moved coast city construction building flag to not glitch into the wall-> moved spawnpoints on coast city and added civilian pickup trucks around the map-> removed stationary lmg spawn on the coast city harbour as it locked the exitposition-> replaced all remaining stationary rpks with pkms on coast city-> generated missing lightmaps for all three constructioncranes on coast city-> replaced mec scoutheli with pla scoutheli on the wake island 16p layer-> edited highway tampa lighting and coded it into alpha project-> added vacant map with higher resolution groundtextures and updated pickup kits-> removed gsid from all maps desc files as the new ranking system generates them automaticaly-> moved operation reciprocity vehicle spawns onto navmesh to avoid crash-> changed operation reciprocity 16p layer to tdm mode and shrinked ca to the size of the hazienda-> replaced frostbite server archiv with fixed one-> edited all map loading screens with a motionblur effect to seem more vibrantBALANCING CHANGES-> lowered all attack helicopter missile and maingun damage-> reduced magsize and added higher reload time to the armed transport helicopters-> lowered frag grenade damage, reduced throw distance and added trail effect-> removed xm25 airburst launcher from support kit for balancing reasons-> reduced predator and eryx launcher damage aswell removed high magnification-> added higher firedelay to predator and eryx launcher and reduced mag size-> fixed aix quad flak damage values to make actualy damage on aircraft-> reduced damage of the tunguska mobile anti air vehicle as it was to high-> removed unlimited ammo on stationary lmgs so they need to be reloaded-> reduced usas12 frag round deviation as it was way to high to hit properly-> setup higher reload time on mbt tank shells for balancing reasons-> changed mp5 and bizon projectiles from pdw to pistol ammunition-> tweaked ak74u ironsight and suppressed variant to have less deviation-> tweaked ak5d recoil/deviation to be more balanced compared other carbines-> lowered m240 bulletcount from 200 to 100 bullets per box to be balanced-> lowered an94 zoomed accuracy slightly for balancing reasons-> tweaked ak47 to have less deviation and recoil to gain more accuracy-> lowered deviation on g3a4 to be more accurate and balanced with the scarh-> lowered deviation on qbz95b carbine to gain more accuracy when firing zoomed-> tweaked aa vehicle lockon weapon range to 2000m as some were way to high-> changed 50bmg and 50ae projectile material to the old high caliber impact material-> highered suppression effect radius on heavy machine guns for proper fireteam support-> changed usas12 default projectile to buckshot and added a seperate frag version of the weapon-> replacid baghira and qsz92 pistols with glock17 on mec and pla sig552 kit variants 2ff7e9595c
Comments