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Download Coast Team .rar



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Download Coast team .rar



-> set ticket count higher on all layers for various maps-> fixed and updated localizations for map descriptions-> removed several tripod spawns from maps as they cause a serverside crash-> removed not working tripod pickupkits from alpine train-> fixed various bad spawnpoint on the coop/sp layer of alpine train-> added bot direct spawns to jets on the dam, still they can crash on takeoff-> moved dalian plant boat spawns so bots actualy use them to get to the beach-> darkened color of dalian plants secondary heightmap as it was to bright-> added aircraft combat zone to dalian plant 64 which spans the whole map-> fixed wrong a10 and su39 spawns on the dam coop and sp layer-> tweaked tian shan mountain range vehicle and bot spawns gameplay related-> added a civilian technical pickup spawn on the tianshan tunnel entrance-> moved tianshan construction and highway flags to not glitch out of the bridges-> moved tianshan atv spawn at the highway bridge so bots dont get stuck on it-> fixed a floating ladder at the tianshan highway bridge controlpoint-> added transport helicopter on the tianshan 64p layer for the us mainspawn-> moved visible flags on the daqing oilfields 16p layer below the ground-> fixed a bug where the su34 didnt spawn on the divided city 64p layer-> regenerated a broken lightmap on the tian shan mountain range map refinery-> added missing roadsigns on tian shan mountain range-> edited color on the tian shan mountain range secondary heightmap-> added missing area vallue to lost jungle layers to cause ticketbleed-> replaced the eastern showdown mbts with apcs on the 16p layer-> edited combatarea and moved several spawnpoint on crossfire which caused a crash-> made the usmc mbt team locked on daqing oilfield 16 player layer-> added missing ciws phalanx to the gulf of oman 64p uss essex backside-> made two tank spawns on the road jalalabad map mosque controlpoint team only-> added more ladders on coast city for faster routes between controlpoints-> moved coast city construction building flag to not glitch into the wall-> moved spawnpoints on coast city and added civilian pickup trucks around the map-> removed stationary lmg spawn on the coast city harbour as it locked the exitposition-> replaced all remaining stationary rpks with pkms on coast city-> generated missing lightmaps for all three constructioncranes on coast city-> replaced mec scoutheli with pla scoutheli on the wake island 16p layer-> edited highway tampa lighting and coded it into alpha project-> added vacant map with higher resolution groundtextures and updated pickup kits-> removed gsid from all maps desc files as the new ranking system generates them automaticaly-> moved operation reciprocity vehicle spawns onto navmesh to avoid crash-> changed operation reciprocity 16p layer to tdm mode and shrinked ca to the size of the hazienda-> replaced frostbite server archiv with fixed one-> edited all map loading screens with a motionblur effect to seem more vibrantBALANCING CHANGES-> lowered all attack helicopter missile and maingun damage-> reduced magsize and added higher reload time to the armed transport helicopters-> lowered frag grenade damage, reduced throw distance and added trail effect-> removed xm25 airburst launcher from support kit for balancing reasons-> reduced predator and eryx launcher damage aswell removed high magnification-> added higher firedelay to predator and eryx launcher and reduced mag size-> fixed aix quad flak damage values to make actualy damage on aircraft-> reduced damage of the tunguska mobile anti air vehicle as it was to high-> removed unlimited ammo on stationary lmgs so they need to be reloaded-> reduced usas12 frag round deviation as it was way to high to hit properly-> setup higher reload time on mbt tank shells for balancing reasons-> changed mp5 and bizon projectiles from pdw to pistol ammunition-> tweaked ak74u ironsight and suppressed variant to have less deviation-> tweaked ak5d recoil/deviation to be more balanced compared other carbines-> lowered m240 bulletcount from 200 to 100 bullets per box to be balanced-> lowered an94 zoomed accuracy slightly for balancing reasons-> tweaked ak47 to have less deviation and recoil to gain more accuracy-> lowered deviation on g3a4 to be more accurate and balanced with the scarh-> lowered deviation on qbz95b carbine to gain more accuracy when firing zoomed-> tweaked aa vehicle lockon weapon range to 2000m as some were way to high-> changed 50bmg and 50ae projectile material to the old high caliber impact material-> highered suppression effect radius on heavy machine guns for proper fireteam support-> changed usas12 default projectile to buckshot and added a seperate frag version of the weapon-> replacid baghira and qsz92 pistols with glock17 on mec and pla sig552 kit variants 2ff7e9595c


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